Exploring Xna Variance Shadow Map

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  • This recording shows an early implementation of
  • This is my implementation of
  • basic implementation of
  • My directional shadowmapping demo, 3x3 PCF with dithering to smooth out the penumbra. Dithering: Take the light view matrix, ...
  • Not finished (I want to optimize it a bit and add a cool model for de light source). The

In-Depth Information on Xna Variance Shadow Map

In this video, I talk about how XNA Variance Shadow Map Variance Shadow Mapping Ignis Rendering Engine: Variance Shadow Mapping

Class project.

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