Exploring Xna Planet Renderer Dev Progress

Let's dive into the details surrounding Xna Planet Renderer Dev Progress.

  • I've been playing with the QuadTree depth and the LOD levels when I made this video to try and solve some of the popping in/out ...
  • Added cloud map, cloud shadows and waves on the oceans.
  • Nuvel I fixed the camera, so it is actually possible to *fly* around, rolling and stuff without any locks. In addition, I beefed the ...
  • This is my
  • A kind of Google Earth application with physically based

In-Depth Information on Xna Planet Renderer Dev Progress

Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ This shows the latest Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ I spent the last week working on the ocean. In this video, I spent a bit more time flying around the surface, before going into lower orbit. I have sped up the time in the game to ... Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/

We integrated in our

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