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  • I talk about the basics of
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  • What happens when two circles collide in a p5.js canvas? In this video, I examine the math and implement idealized elastic ...
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Github repository https://github.com/johnBuffer/VerletSFML-Multithread ○ Support me on patreon ... but man, rigid bodies got hands Really into it? Want the Haxe source code? Join my Patreon! https://patreon.com/zanzlanz ... I recently added Separating Axis Theorem to my game Collision detection

I explain all the derivations necessary to understand the basics of 3D rigid body

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