Exploring Vulkan Phong Shading Normal Visualization

Exploring Vulkan Phong Shading Normal Visualization reveals several interesting facts.

  • In this tutorial we implement a diffuse
  • Specular
  • In this video we learn how to use the compute
  • Circle, Gourand and Phong Shading in Vulkan
  • In this

In-Depth Information on Vulkan Phong Shading Normal Visualization

with simple camera system. This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291. Currently all Features: -Depth testing -FPS camera -Textures -Light source: https://github.com/Mori1310TM/

Deferred rendering pipeline implemented on top of Irrlicht. More to come... Model was obtained here: ...

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