Understanding Source Shader Editor
Let's dive into the details surrounding Source Shader Editor. First of the series of tutorials I'll be uploading to help people learn how to use the
Key Takeaways about Source Shader Editor
- Just a test using normalized uv offsetting for proper refraction of the framebuffer.
- Try it: https://metalforge.xyz I built MetalForge because I don't actually know how to write Metal
- Source Shader Editor in Counter-Strike: Source
- A flowgraph based
- Simple but cool looking effect. It needs some work. I will explain the process later on. :P.
Detailed Analysis of Source Shader Editor
Today we check out SHADERed, a recently released, open GitHub repo : https://github.com/sho3la/ShaderPlusPlus am just testing my software demo code from shadertoy seascape ... ShaderED is a free and open
Uses a simple edge detection/Sobel Kernel for X gradient, then Y. You'll see "Gaussian weighting" because I used the old nodes ...
That wraps up our extensive overview of Source Shader Editor.