Exploring Realtime Physically Based Rendering Blender Game Engine Wip
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- ... some
- Quick test of materials / lighting for
- Lubos Lenco at
- Further testing of materials and lighting on one of our existing visuals. Including time of day cycle, working interior lights and ...
- http://www.blenderhd.com/tutorial/experimental-viewport-pbr/ This video is a quick overview of the experimental PBR branch ...
In-Depth Information on Realtime Physically Based Rendering Blender Game Engine Wip
what's new: - wood floor material - animated water material - wall texture - upgraded lightning system. This is a demonstration of my implementation of PBR for the Quick walkaround showing our 3d lounge and dining furniture migrated from 3dsmax so far. Bathrooms and Kitchens coming ... Test of our massive Archviz material library, migrated from 3dsmax (arch&design) to
Just a small little demo using normal maps to make it possible to render great detail in
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