Exploring Point Cloud Rendering 3 Opencl

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  • This time there's some basic depth buffering/sorting.
  • Point Cloud
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  • Real-time object-space 360 equirectangular projection in OpenGL - accomplished using tessellation and geometry shaders.

In-Depth Information on Point Cloud Rendering 3 Opencl

Just more tests with my [CUBE] State-of-the-art point cloud rendering with OpenGL real-time point cloud rendering (OpenGL + OpenCL) No depth-buffering yet.

2048x2048 back buffer. 4x nearest neighbour multisample down to 1024x1024 window, all with CPU.

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