Exploring Point Cloud Rendering 3 Opencl
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- This time there's some basic depth buffering/sorting.
- Point Cloud
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- Real-time object-space 360 equirectangular projection in OpenGL - accomplished using tessellation and geometry shaders.
In-Depth Information on Point Cloud Rendering 3 Opencl
Just more tests with my [CUBE] State-of-the-art point cloud rendering with OpenGL real-time point cloud rendering (OpenGL + OpenCL) No depth-buffering yet.
2048x2048 back buffer. 4x nearest neighbour multisample down to 1024x1024 window, all with CPU.
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