Introduction to Parallel Split Shadows
If you are looking for information about Parallel Split Shadows, you have come to the right place. For more information on Reloaded, check out the blog: http://fpscreloaded.blogspot.co.uk/
Parallel Split Shadows Comprehensive Overview
Parallel Split Shadows Parallel Split Shadow Mapping Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.
Half-Life 2, (bad) Parallel-Split Shadow Maps
Summary & Highlights for Parallel Split Shadows
- Light angles and ground line angles.
- A demonstration map for testing
- A
- Implementation PSSM on XNA http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html.
- Apart from the PSSM work (some also call this cascaded
We hope this detailed breakdown of Parallel Split Shadows was helpful.