Introduction to Node Editor Optimization 3vial Engine Devlog

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Summary & Highlights for Node Editor Optimization 3vial Engine Devlog

  • Building my own
  • How is it that some games can render tens of thousands of meshes, when the GPU can barely handle a thousand draw calls?
  • Link: https://scratch.mit.edu/projects/607605987/ Or https://ego-lay-atman-bay.github.io/scratch-
  • Building my own
  • The source code and demos are available here: https://patreon.com/vercidium The greedy meshing algorithm is available here: ...

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