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Exploring Meshpainter Imgui Debug Buffers reveals several interesting facts. I replaced Chromium Embedded with
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- 2 hours of work (111 hours total): - Refactored the entire stats code and created a new stats subsystem. - Integrated the existing ...
- https://github.com/Gekkio/
- imgui
- A new open-source project from Electronic Arts makes HLSL and GLSL shader
- Here's a video of the editor using a basic implementation of
Detailed Analysis of Meshpainter Imgui Debug Buffers
I've implemented pressure detection in the GLFW CursorPos callback, just for testing in Mac OS X with a Wacom Intuos Pro. I recently added a dock system from LumixEngine using A simple on-screen stat marker built with
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