Introduction to Java Procedural Planet Wip 2

Exploring Java Procedural Planet Wip 2 reveals several interesting facts. I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the terrain due to no ...

Java Procedural Planet Wip 2 Comprehensive Overview

Shows some progress with the Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... A very early version of my

My old

Summary & Highlights for Java Procedural Planet Wip 2

  • First test of the Projection Grid on a Flat plane. Ocean from Eric Bruneton's Proland.
  • Some new tech I've been working on for a game. It generates
  • This is a demo of a
  • Using fBm(Fractional Brownian Motion) to generate surface
  • Generated in real time in Unity Engine. The

Stay tuned for more updates related to Java Procedural Planet Wip 2.

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