Introduction to Java Procedural Planet Wip 2
Exploring Java Procedural Planet Wip 2 reveals several interesting facts. I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the terrain due to no ...
Java Procedural Planet Wip 2 Comprehensive Overview
Shows some progress with the Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... A very early version of my
My old
Summary & Highlights for Java Procedural Planet Wip 2
- First test of the Projection Grid on a Flat plane. Ocean from Eric Bruneton's Proland.
- Some new tech I've been working on for a game. It generates
- This is a demo of a
- Using fBm(Fractional Brownian Motion) to generate surface
- Generated in real time in Unity Engine. The
Stay tuned for more updates related to Java Procedural Planet Wip 2.