Exploring Gpu Based Pathfinding And Collision Avoidance

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  • Explaining parts of my Final Year Project where I test the the speed of execution of A* using a Compute shader in Vulkan.
  • GPU
  • I got inspired by a GDC talk about Starcraft II
  • Multiagent PathFinding Dijkstra GPU
  • In this video, I go over the basics of

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Full project report and documentation is available at https://goo.gl/B91R3U. • Implemented Pathfinding I decided to show you a little preview of my SwarmAI visual debugger. This system was designed by me and I am fairly certain is a ... Pathfinding

This video demonstrates how to hardware accelerate influence maps utilizing the

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