Exploring Directx11 Gpu Particles

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  • 3 million
  • Compute Shader stuff again. Blog post: http://www.cornflex.org/?p=1048.
  • This sample demonstrates the use of the DirectX compute shader to simulate a large number of colliding
  • This is a school project. We had to implement a
  • About 1.6 million

In-Depth Information on Directx11 Gpu Particles

About 1.6 million compute shader - vertex shader - geometry shader - pixel shader. Tested with RTX 2070 Super. Particle

The old CPU

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