Understanding Directx Deferred Render Project 2

Let's dive into the details surrounding Directx Deferred Render Project 2. This is my implementation of a C++ directx11

Key Takeaways about Directx Deferred Render Project 2

  • Scene
  • Deferred renderer
  • Deferred Rendering
  • The application created to perform run time tests for my dissertation, An Efficiency Comparison between
  • DirectX 3D Deferred Rendering (Point Lights)

Detailed Analysis of Directx Deferred Render Project 2

This is my implementation of a C++ directx11 This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291. Directx11

Made a lot of improvements. Also added support for dynamic reflections. Implemented PN Triangles algorithm for tessellation.

That wraps up our extensive overview of Directx Deferred Render Project 2.

Directx Deferred Render Project 2.pdf

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