Understanding Debugging Cascaded Shadow Maps
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Key Takeaways about Debugging Cascaded Shadow Maps
- finally added a first rough implementation of
- Just a sample of the results of the
- Added instanced rendering to
- This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
- Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...
Detailed Analysis of Debugging Cascaded Shadow Maps
Split Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.
The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ...
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