Understanding Conetracedgi
Let's dive into the details surrounding Conetracedgi. Sample scene, using cone tracing for global illumination using Unity.
Key Takeaways about Conetracedgi
- This is an in-progress video of our voxel cone tracing implementation. So far we have dynamic objects, reflections, indirect lighting ...
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- Testing out a simple volumetric cone trace effect.
- Shows temporal filtering with first order filtering. Three cases: 1) alpha = 0.5 2) alpha = 0.9 3) alpha = 0.99 Compare against ...
- Interactive voxel cone tracing part 2 - static lights applied to a different scene + presenting real PBR metallic material All the ...
Detailed Analysis of Conetracedgi
based on directx11, source code https://github.com/qingqhua/OvalEngine. This is the demo for my Bachelor Thesis "Screen Space Cone Tracing for Glossy Reflections" from 2015. Source Code at: https://github.com/handsonicv4/3D-Engine Still working on it.
For Bastard Sword, a Cone trace done over a period of time, to give a nice real time sweep. Here we see two ranks of players ...
That wraps up our extensive overview of Conetracedgi.