Understanding Ps3recomp Devlog 3
Let's dive into the details surrounding Ps3recomp Devlog 3. indiedev #pixelart #
Key Takeaways about Ps3recomp Devlog 3
- It's starting to finally feel like a game! This time I'm diving deeper into Unity and finally starting to shape a real gameplay loop.
- I'm glad to introduce Crynon, my game-engine, made in Swift and Metal. It has 3D graphics, some nice rendering techniques and ...
- I spent
- Just a short dev update: I recently added a 3rd person camera controller, basics animations, some audio and a basic shooting ...
- For the past few weeks I have spent most of my time on one of the largest systems in the project so far: Procedural level ...
Detailed Analysis of Ps3recomp Devlog 3
I finally finished making the damage system! The broken bone image isn't finished yet, so I'm using the brain fatal damage image. Devlog I'm building Children of Kronos - a retro FPS where you manipulate gravity to walk on walls, ceilings, and impossible geometry.
DEVLOG
That wraps up our extensive overview of Ps3recomp Devlog 3.